rOjo
A 2D and 3D mixed media horror platformer game based off of Spanish culture, the color red, and eyes. The player is a flamenco dancer who lost her son and is travelling through the forest and other locations to find him. There are real videos in the game that act as enemies and cutscenes for when certain key events happen to the player, such as when they win, die a certain way, or reach certain points.
Link to Download and Play: rOjo
Contributions
Team Lead:
Led a team of nearly 20 people, comprising of programmers, designers, artists, UI/UX designers, and audio designers.
Had a co-lead that would help me with production and running meetings.
Communicated with every team member, and appropriately adjusted scope, tasks, and goals.
In charge of checking GitHub pull requests and fixing merge conflicts.
Taught team about Spanish culture to make the game as true to source and respectful as possible.
Programming:
Implemented videography using Unity's Video System
Implemented audio using Wwise.
Worked with other programmers to tackle complex problems such as switching the game from 2D to 3D and implementing dynamic videos.
Audio:
Created and edited several sound effects, such as those of the eye beams, the whispers, and other ambient horror sounds.
Created the music that plays in the chase section.
Videography:
Directed and acted in various videos included in the game.
Death scenes.
All-Seeing Eye enemy.
Victory Scene.
Foreground Videos.
Edited many of the videos with another video editor using tools such as Adobe Premiere Pro and Adobe After Effects.
Used a chroma keyer shader in Unity to create transparent backgrounds for videos.