Hide and Shoot
Hide and Shoot
Hide and Shoot Title Image.
3D local and online multiplayer first-person shooter made in Unity using Photon Image. The gimmick behind this game is that the game will switch back and forth from one player's perspective to another player's perspective. When one player is in the first person view, they are able to try and shoot their opponent, while the opponent is able to try and run away. After 5 seconds, the view switches to the opponents first person view, and the game continues until one player is dead.
3D local and online multiplayer first-person shooter made in Unity using Photon Image. The gimmick behind this game is that the game will switch back and forth from one player's perspective to another player's perspective. When one player is in the first person view, they are able to try and shoot their opponent, while the opponent is able to try and run away. After 5 seconds, the view switches to the opponents first person view, and the game continues until one player is dead.
Link to Download and Play: Hide and Shoot
Contributions
Contributions
Team Lead:
Delegated tasks to 4 other programmers.
Reviewed, edited, and commented team members' code so that it met the standards of the class the game was being made for.
Resolved conflicts between team members.
Programming:
Programmed all of the UI, including menus, score, indicators on who's view was enabled, and more.
Created Game State Manager singleton for ease in determining states of the game, such as play, pause, menu, and gameover.
Implemented the music and sound effect using Unity's default audio system.
Created lobby and room set up using Photon and converted camera switching feature to work for online multiplayer