EnKore
An online multiplayer, 3 vs 3 FPS developed in Unreal Engine 5. Using the EOS Listen Server model. Players are able to select an idol that is based off of different musical genres (Jazz, Rock, and Pop), each with their own custom abilities and models. The map has 3 capture points where players must attempt to secure and defend them until their score reaches 100. The first team to reach that score will win the game.
Link to Download and Play: EnKore
Contributions
Programming:
Created replicated game loop including hit scan shooting, deaths, respawn, health, and ammo in the first two weeks.
Added designer accessible features such as weapon spray, and damage modifiers.
Implemented, edited, and synced ability animations, 3rd person animations, 1st person animations, and gun animations.
Implemented ability, gun, and environmental VFX.
Created initial HUD and UI widgets to be built off of.
Debugged replication and build errors.
Created and modified character abilities using Unreal's Gameplay Ability System.
Audio:
Added Wwise to Unreal.
Created, edited, and implemented over 150 unique sound effects for all aspects of the game.
Created 4 original musical tracks for the game.
Timed sound effects to specific animations, such as reload.
Recorded instrumentalists and vocalists and modified them to fit the character and the environment of the game.
Implemented algorithms to incorporate audio ducking and prioritization utilizing Wwise.
Utilized vertical layering, low pass filters, and pitch to distinguish sounds from teammates and opponents.