Hellevator
3D singleplayer and online multiplayer horror game, developed in Unity using Photon Engine. The goal of the game is to complete 3 levels where the player must activate generators to power an elevator that will send them to next level without getting killed by the monster on the floor. This game was designed to play with uncanniness and unconventional media to create more unique and interesting player experiences.
Link to Download and Play: Hellevator
Contributions
Team Lead:
Acted as Scrum Master and head producer of the game.
Organized and lead weekly team meetings.
Prioritized team communication and collaboration.
Formally presented and advertised the game online and to others in-person.
Programming:
Used Photon Engine to create a lobby and room system, and to synchronize gameplay actions between clients.
Created a singleton Game State Manager that simplified determining information about the game, such as if it was being player in single or multiplayer.
Implemented video cutscenes for jumpscares and for narrative exposition.
Audio:
Composed two custom pieces of music using Mixcraft 9 Pro Studio.
Intro scene music.
Outro scene music.
Final level Gregorian Chant.
Recorded, created and editted sound effects.
Monster noises.
Elevator noises.
Jumpscare noises.
Implemented audio using Unity's default audio system.
Video:
Edited all video elements using Adobe Premiere Pro and Adobe After Effects.
Acted as the masked figure in all videos.